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DoomSoldier

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  1. DoomSoldier

    Cameras

    Right now everyone that knows about cameras can place them anywhere in the map AND use them whenever they want, from anywhere in the map, giving people lots of free vision without any downsides. My request would be to disable camera and replace it with a RT camera. Why? because with an RT camera, it could force players to build a security room and have to be at their base to use their cameras. It would also be a fun feature to use the camera and allow OTHER people to use it too, not just for your own personal benefit. Imagine the scene, you are sitting in your nice base at the bank, you are printing with your mates doing your thing and one of you notices on the security camera that someone is trying to do your maze! with all the extra eyes of course it was noticed. instead of currently that, you are out and about doing your thing and get a feeling you are being raided, but you are down in the mines (for whatever reason) tap a key, now you can see you are being raided but only you saw it, and it took half a second to press a button, pretty free in my mind. If possible when adding a RT camera, make it so the camera has a small amount of hp enough to "shoot out" a camera to make raiding a bit more interactive.
  2. Fire damage rework Idea - After an X amount of fire%dmg OVER your targets Fire%Resist, they should take DoT for X amount of time. I bring this up because in the past, if you had fire damage, you would get to see a burn effect on enemies and hear it tick once or twice, or if you were really high in fire damage and the enemy had no fire resistance you would see 3-4 ticks sometimes 5. Sometimes you would get a Double tick of fire but idk if that was a glitch in the past or a thing that was implemented on purpose, fire would just tick twice as fast for less duration. Right now with my own testing, all it looks like is I deal damage and have a cool fire effect above my enemy that does nothing. If fire damage is dealt to an enemy, can the fire Ticks or fire damage that is being applied pop up in a different color to signify what is being added?
  3. I want to get a elements page added to the game or added somewhere so players can come look at the page and see what elements do and what. how much % of the element has what effect on the player, something along those lines. This would also help when shock and corrode come into the light to better help diversify what elements people want to build. Fire damage rework Idea - After an X amount of fire%dmg OVER your targets Fire%Resist, they should take DoT for X amount of time. I bring this up because in the past, if you had fire damage, you would get to see a burn effect on enemies and hear it tick once or twice, or if you were really high in fire damage and the enemy had no fire resistance you would see 3-4 ticks sometimes 5. Sometimes you would get a Double tick of fire but idk if that was a glitch in the past or a thing that was implemented on purpose, fire would just tick twice as fast for less duration. Right now with my own testing, all it looks like is I deal damage and have a cool fire effect above my enemy that does nothing. If fire damage is dealt to an enemy, can the fire Ticks or fire damage that is being applied pop up in a different color to signify what is being added?
  4. Currently as it stands, since fire does not deal DoT or anything from the testing that I've done, this makes ice 100% more valueable then fire. Out of the two only elements in the game, one of them doesn't work. What does fire do it in its current state? My request was to fix fire damage or rework it completely into something more useful.
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