Jump to content

Welcome to the

Welcome to my forums, full of great ideas.
Please register if you'd like to take part.


GangWarsRP has seen ups and down throughout the past years, but a new beginning is starting to see the light of day. With an expanded team, GangWars will now face a new tomorrow, with a bright future ahead.

Join us!

GangWarsRP offers easy communication to it's playerbase! If you seek assistance, or simply wants to communicate with your fellow administrators, or players. Visit our two other forums for quick chatting. 

Sign in to follow this  

Fire Damage Rework/ Elements page

Recommended Posts

I want to get a elements page added to the game or added somewhere so players can come look at the page and see what elements do and what. how much % of the element has what effect on the player, something along those lines. This would also help when shock and corrode come into the light to better help diversify what elements people want to build. 

Fire damage rework Idea - After an X amount of fire%dmg OVER your targets Fire%Resist, they should take DoT for X amount of time. I bring this up because in the past, if you had fire damage, you would get to see a burn effect on enemies and hear it tick once or twice, or if you were really high in fire damage and the enemy had no fire resistance you would see 3-4 ticks sometimes 5. Sometimes you would get a Double tick of fire but idk if that was a glitch in the past or a thing that was implemented on purpose, fire would just tick twice as fast for less duration. Right now with my own testing, all it looks like is I deal damage and have a cool fire effect above my enemy that does nothing. If fire damage is dealt to an enemy, can the fire Ticks or fire damage that is being applied pop up in a different color to signify what is being added?

Edited by DoomSoldier

Share this post

Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in

Sign In Now
Sign in to follow this  

  • Create New...